The Saboturd (that’s harsh)
July 25th, 2011It’s late I’m awake and thought i’d blog. This is not a game review it is merely me talking about my thoughts, and in this case frustrations, with a game.
Recently due to circumstances I won’t bore you with (I’ve only blogged about it minimally so as not to turn my blog into an online megaphone of dreary whining) any video games I have purchased have been very cheap as I don’t have a lot of cash right now. The price of the games I’ve been buying has a direct correlation to their age. One of the old and cheap games I have been playing recently is The Saboteur.
I remember thinking I liked the look of this games when it first came out and managed to pick it up recently on eBay for super cheaps. After the first five minutes I was genuinely surprised by the rude content, I honestly had no idea. Other than this it started quite nicely, characters were ok, I enjoyed the main characters OTT Irish attitude and turns of phrase. It had a playable flash back section, there was nothing to not like. I started to think it was very like GTA but the word Saboteur infers it will be sneakier. This was backed up by NPC dialogue meaning i was expecting a shit ton of sneaking. The problem being I never saw any possibilities for sneakiness.
Missions are assigned to you in a manner identical to GTA to the point I referred to it as Grand Theft Nazi in a tweet. So mission is rescue this guy from this building. Now if it were GTA you would be given hints, clues as to ways this objective could be met. This is not the case in The Saboteur, you are given no direction what so ever. It is literally the case that there is a building, you need to get the bloke out and that is it. On more than one occasion I died at least 10 times just trying to get in said building, I am not claiming to be an awesome gamer but this was irritating as shit. It was pointed out to me by my dear lady that I was stupid because I said I needed hints. This (I hope) is not the case but I’d like to think anybody who has played GTA knows what I mean. It gives you enough information to work out how you are supposed to do it rather than than dumping you outside a building for the following to happen.
Ok, stealth kill a Nazi steal his uniform, approach building, another nazi sees me and sounds the alarm, death
Sneak around the back of the building, climb up building, a nazi sees me and sounds the alarm, death
Sneak to another building, climb that, use telephone wire to go to next building, sneak around on roof, a nazi sees me and sounds the alarm, death
Find a truck near the building, plant explosives to cause a distraction, walk away from truck, truck blows up, a nazi sees me and sounds the alarm, death
I get totally fed up with sneaking, run in guns blazing, kill many Nazis, either complete mission or get loads further than usual, many nazi’s have seen me and sounded the alarm, death
Suffice to say I got so annoyed with this I’ve decided to give up on the game altogether. I don’t care enough about it to endure this on nearly every level. I was hoping for a game that would set missions where after poking about a bit you would say “oh right, that’s what you need to do”. If I then die knowing I’m doing the right thing then it’s not a problem, but to die that often and still have no idea how to progress???? Not worth my time and barely worth the money.